Friday, July 12, 2013

COMPUTERS - Impact of Virtual Reality Games

"How Virtual Reality Games Can Impact Society, Encourage Prosperity" PBS Newshour 7/11/2013

Excerpt

RAY SUAREZ (Newshour):  Finally tonight: video games, virtual reality and how changes in those technologies may be connected with economic behavior.

NewsHour economics correspondent Paul Solman and Paul's avatar are our guides, part of his ongoing reporting Making Sense of financial news.

And you should know his story contains some video game violence.

MAN:  You should feel like you're there.

MAN:  Oh, gosh. Oh, my gosh.

PAUL SOLMAN (Newshour):  Video games, one of the world's fastest-growing industries, with more than $80 billion a year in revenues now, more than twice that of movies.

MAN:  The feeling of dropping is really awesome.

PAUL SOLMAN:  And at a recent developers conference in San Francisco, the race was on to try out a breakthrough that could take the industry to an entirely new level.

MAN:  This is insane.

PAUL SOLMAN:  Though not yet ready for retail -- it's expected to sell for about $300 -- the Oculus Rift is already being hailed as the Holy Grail of gaming, a lightweight, affordable headset to deliver totally immersive virtual reality, or V.R.

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